M&L: Dream Team, and beating the Gold Beanie
[With Mario & Luigi: Dream Team releasing today today, contributor Francesco Dagostino looks at the care AlphaDream put into the 3DS RPG by examining one of its surprisingly complex encounters that players will want to master.]
I’ve spent the last couple of hours obsessively playing Mario & Luigi: Dream Team, repeating the same battle over and over. It’s not a particularly fierce fight, and it’s not even compulsory; it’s just a chance encounter with the Marioi-esque equivalent of a Metal Slime. I’m sure Dragon Quest fans will understand why I’m so stubborn about killing this little guy: it’s not a matter of experience points or drops — though those help. It’s a matter of pride!
The monster is called a Gold Beanie, and as the name suggests, it’s a particularly precious, yet mischievous-looking, plant seed. One of the reasons I’m fighting this battle repeatedly is because Dream Team is a very interesting game at heart, challenging in the most fun way possible. It’s an RPG that incorporates numerous platformer elements to enrich the battle system and make it constantly unpredictable.